BadgerScot 🦡🏴<p><span>Huh....<br><br>Ok, Story Time. This one has a good ending, I promise. </span>:blobthumbsup:<span><br><br>I joked yesterday about ancient ZX Spectrum game, </span>Chaos: The Battle of Wizards<span>, one of the very best video games ever created, which prompted me to have a look at the general state of Chaos in the year 2025.<br><br>Chaos is a strategy masterpiece. Up to 8 wizards, each armed with a random selection of magical spells do battle until there's only one survivor, all on a single screen. Chaos does what it says on the tin: no game is ever the same. Wizards can build strong positions, summoning a menagerie of powerful creatures, only to die suddenly from a Giant Rat bite. Every situation is precarious, right to the bitter end.<br><br>Martin Brownlow unofficially adapted Chaos for the Atari ST. His genius innovation was to dress the game with custom sound samples harvested from TV and film pop culture of the time: Red Dwarf, Monty Python, Highlander, Blackadder, Evil Dead and more. These samples lifted Chaos to another level. Perfect geek fodder.<br><br>In the Noughties Richard Phipps took Martin's template and coded a version for the PC. </span>Chaos Funk took advantage of OpenGL graphics and artfully streamlined the gameplay for modern sensibilities and mouse controls. Later, he revised this excellent tribute into a much more customizable version, Chaos Groove<span>. He also added to the game through both versions, more spells and updated sound samples taken from more recent pop culture works like The Simpsons, South Park and, I suspect, additions from the original sources as well.<br><br>Richard </span><a href="https://chaosgroove.wordpress.com" rel="nofollow noopener noreferrer" target="_blank">still has a website</a> but unfortunately his download links have expired in the intervening years. If you search for Chaos Groove online you'll find <a href="https://github.com/adamjimenez/ChaosGroove" rel="nofollow noopener noreferrer" target="_blank">the github page</a><span> of Adam Jiminez, who forked Chaos Groove after Richard's work on it had seemingly stopped. Adam's forked code is still there but sadly there are no pre-compiled, ready-to-run binaries.<br><br>You can </span><a href="https://archive.org/details/zx_Chaos_The_Battle_of_the_Wizards_1985_Games_Workshop" rel="nofollow noopener noreferrer" target="_blank">play the original bleepy Spectrum version online</a><span>.<br>There's a modernised version </span><a href="https://chaos-battle-of-wizards.en.aptoide.com/app" rel="nofollow noopener noreferrer" target="_blank">available on Android</a><span><br>Of course, you can always emulate the Spectrum and Atari as well, those versions all available for download. A version even made it onto the </span><a href="https://www.gamebrew.org/wiki/Chaos_The_Battle_Of_Wizards_GBA" rel="nofollow noopener noreferrer" target="_blank">Gameboy Advance</a><span>.<br><br>And Julian Gollop, creator of the original and much more complicated follow-up </span>Lords of Chaos on the Atari ST, revisited the format in 2014 with Chaos Reborn, <a href="https://store.steampowered.com/app/319050/Chaos_Reborn/" rel="nofollow noopener noreferrer" target="_blank">available on Steam</a><span>, a third interpretation of the classic that hews closer to the original format but still over-cooks it away from that seminal one-screen simplicity, though you can play it online with up to three opponents.<br><br>1/2<br><br></span><a href="https://kitty.social/tags/RetroGaming" rel="nofollow noopener noreferrer" target="_blank">#RetroGaming</a> <a href="https://kitty.social/tags/ChaosTheBattleOfWizards" rel="nofollow noopener noreferrer" target="_blank">#ChaosTheBattleOfWizards</a> <a href="https://kitty.social/tags/ZXSpectrum" rel="nofollow noopener noreferrer" target="_blank">#ZXSpectrum</a> <a href="https://kitty.social/tags/AtariST" rel="nofollow noopener noreferrer" target="_blank">#AtariST</a> <a href="https://kitty.social/tags/PC" rel="nofollow noopener noreferrer" target="_blank">#PC</a></p>